School Age

For children in kindergarten through 12 years of age

Latchkey Enrichment Program

Locations

The Latchkey Enrichment Program is designed to be a fun, supportive environment that supports the academic, social, and physical development of students. The program uses out-of-school time to extend learning and enrich students’ experiences through homework help, reading time, art activities, games, computer lab use, violin lessons, physical activities, field trips, and special events. The Junior Achievement® curriculum, which includes hands-on activities to inspire and prepare young people to succeed in a global economy, and SPARK, a program that helps students develop motor skills, movement knowledge, and social and personal skills to encourage lifelong healthy behaviors, are also incorporated into programming.

The program represents a collaboration with Lawrence and Methuen Public Schools; teachers from the schools share ideas for areas of special attention with students. Activities representing Massachusetts learning standards for school age children are implemented to extend learning beyond the school day.

Summers are spent in the North Andover countryside in a camp setting and include swimming, boating, gardening, and other educational and outdoor activities.

School age groups have 1 group leader to up to 13 children.

21st Century Community Learning Centers

Locations

In partnership with Lawrence Public Schools, Community Day Learning is the recipient of a grant from the Massachusetts Department of Elementary and Secondary Education to operate out-of-school time programs that extend student learning beyond the school day. Fun, multidisciplinary projects engage students while strengthening their grasp of academic concepts.

Project-based learning takes place in sessions during the year and has incorporated elements from a range of curricula and structured programs:

  • Engineering Adventures™ from the Museum of Science, Boston, a curriculum created for out-of-school time programs that introduces students to the engineering design process as they ask questions, imagine, plan, create, and improve solutions to real-world problems
  • Strength and Power in Nutrition (SPIN): a health and consumer program of UMass for adolescents emphasizing personal power and healthy choices
  • SPARK, a program that helps students develop motor skills, movement knowledge, and social and personal skills to encourage lifelong healthy behaviors
  • Scratch, a graphical programming system developed by MIT Media Lab
  • Beyond the Chalkboard from the Children's Museum, Boston, which covers a range of subjects, including science, literacy, culture, art, health, math, and engineering in ways that support what's learned during the school day

Past project themes have included the Merrimack River; physical fitness and health; mock trials; engineering, 3D building, and other STEM topics; bicycle safety; astronomy; book clubs; cooking; fairy tales and fables; Fit Math; insects; Native Americans; origami; poetry slams; rain forests; Reader’s Theater; rockets; sailing and kayaking; and tide pools. Parents and the school community convene for special presentations that showcase student work.