Community Kids Place: School Age Enrichment
For children in kindergarten through 12 years of age
Community Kids Place
TCG Enrichment Program
Community Kids Place is designed to be a fun, supportive environment that supports the academic, social, and physical development of students. The program uses out-of-school time (after school and school breaks) to extend learning and enrich students’ experiences through homework help, reading time, art activities, games, computer lab use, violin lessons, physical activities, field trips, and special events. The Junior Achievement® curriculum, which includes hands-on activities to inspire and prepare young people to succeed in a global economy, and SPARK, a program that helps students develop motor skills, movement knowledge, and social and personal skills to encourage lifelong healthy behaviors, are also incorporated into programming.
The program represents a collaboration with Lawrence and Methuen Public Schools; teachers from the schools share ideas for areas of special attention with students. Activities representing Massachusetts learning standards for school age children are implemented to extend learning beyond the school day.
Summers are spent in a camp setting and include swimming, boating, gardening, and other educational and outdoor activities.
School-age groups have 1 group leader to up to 13 children.
During School Closures: For students that attend our Frost, South Lawrence East, and Wetherbee programs: we will open at our site at 439 So. Union St, Bldg 2, 3rd Floor in Lawrence. Take the Building 2 Elevator to the 3rd Floor. Take a left off the elevator. Ring the doorbell to the right of our door and a staff member will let you in. For students that attend our Guilmette, Parthum, and Arlington programs: we will open at our site at 255 Lawrence St. in Methuen.
21st Century Community Learning Centers
In partnership with Lawrence Public Schools, Community Day Learning is the recipient of a grant from the Massachusetts Department of Elementary and Secondary Education to operate out-of-school time programs that extend student learning beyond the school day. Fun, multidisciplinary projects engage students while strengthening their grasp of academic concepts.
Project-based learning takes place in sessions during the year and has incorporated elements from a range of curricula and structured programs:
- Engineering Adventures™ from the Museum of Science, Boston, a curriculum created for out-of-school time programs that introduce students to the engineering design process as they ask questions, imagine, plan, create, and improve solutions to real-world problems
- Strength and Power in Nutrition (SPIN): a health and consumer program of UMass for adolescents emphasizing personal power and healthy choices
- SPARK, a program that helps students develop motor skills, movement knowledge, and social and personal skills to encourage lifelong healthy behaviors
- Scratch, a graphical programming system developed by MIT Media Lab
- Beyond the Chalkboard from the Children's Museum, Boston, which covers a range of subjects, including science, literacy, culture, art, health, math, and engineering in ways that support what's learned during the school day
Past project themes have included the Merrimack River; physical fitness and health; mock trials; engineering, 3D building, and other STEM topics; bicycle safety; astronomy; book clubs; cooking; fairy tales and fables; Fit Math; insects; Native Americans; origami; poetry slams; rain forests; Reader’s Theater; rockets; sailing and kayaking; and tide pools. Parents and the school community convene for special presentations that showcase student work.